![]() A bona fide sniper will never want to take a shot from inside a mile it isn't safe to the shooter. Most lasers max out at 2,000 feet, which is well under the half-mile mark. That's the problem, high powered energy weapons don't have that kind of range. And since these are weapons capable of doing enough MDC points to slag 20th century tank at 2000', it's pretty safe to assume that they've got more than enough energy to still do some pretty serious damage even if you're plinking away at a target who's ten miles away on the horizon. And the weapon hits its target pretty much instantaneously, so you also don't have to worry about leading your target if its moving. Lasers aren't affected by wind, and they travel in a straight path so you don't have to worry about distance and elevation when working out where to aim. Rallan wrote:Except that with high-powered laser weapons, sniping ought to be easier than ever before. That's not exactly going to make MDC lasers the weapon of choice for snipers who want to avoid being noticed. If you're firing a laser that powerful at a target a thousand feet away, you're also turning a thousand-foot-long column of air into superheated white-hot plasma that will expand explosively with the sort of sonic boom you normally only get to hear from thunder and lightning. They're putting out ridiculously huge amounts of energy, and that's going to be neither silent nor invisible when you do it in an atmosphere. MDC lasers are so powerful that they'll vapourise the back half of a large animal or instantly punch a hole right through a 20th century battleship's hull. According to common sense (and according to people who've worked with real lasers), Kevin Siembieda didn't know what he was talking about. That's part of the reason why snipers prefer laser rifles to rifles that fire physical rounds. By their nature, lasers are both silent and invisible. Rallan wrote:The only conceivable downside is that it'd be pretty much impossible to conceal your position when you're firing mega-damage lasers in an atmosphere. The only conceivable downside is that it'd be pretty much impossible to conceal your position when you're firing mega-damage lasers in an atmosphere. After all, the only thing you need now is a steady enough hand to get the target in your sights and bam, you can hit him. So by rights, sniping ought to be an extremely popular tactic. To me it always seemed to be a specialization of your basic soldier, in any game system.Įxcept that with high-powered laser weapons, sniping ought to be easier than ever before. Shorty Lickens wrote:In a world of MDC EBA and power armor, sniping is not nearly as useful as it was.Īlso, I do not believe Sniper is a character class all by itself. Since our plane was attacked by demons and crash landed, we've been irradiated, dehydrated, hypothermiated (is that a word?) and attacked by ghosts and tectonic entities. We are currently on a mission in mother Russia and are fighting for our lives north of New Moscow. ![]() ![]() We are a squad of NGR spec ops types with a very open recruitment policy. Shameless plug: If you're interested in the game, we do have one or two spots open for a Russian OCC. Anyway, we've been playtesting this skill, as found on the PC sheet, and have found it to work well for us. ![]() With the proper set up time, he's been popping nasties at about 1000 ft for several melee rounds now. Anyway, the groups mage recently cast Chameleon on him, and his TX-42 with spec ops mods is currently set to no visible emission and no noise emission. It's towards the bottom of the first post. Since I didn't write it, I won't post it here, but I can give you a link to the character sheet so you can take a look at it. I found a "combat sniper" skill online somewhere that someone wrote and have been using it in the Rifts PBP game I play in.
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